AI Insights · Timothy · October 2022
Top 5 Arcade Sports Apps in the UK: Q3 2022 Performance
Discover the performance trends of the top 5 arcade sports apps in the UK during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 arcade sports applications on a unified platform in the United Kingdom showcased varied performance trends. Here’s a detailed look at how each app fared:
Basket Battle from SUPERSONIC STUDIOS LTD saw fluctuating weekly downloads, peaking at over 60K in late June and later stabilizing around 28K by the end of September. The app's weekly revenue had a notable increase, reaching up to $29 in early September. Active users gradually increased, hitting a peak of approximately 187K in mid-September.
Flip Diving by MotionVolt Games Oy experienced a significant rise in weekly downloads, starting at around 4.7K in late June and peaking at approximately 34K in late July. The weekly revenue followed a similar upward trend, peaking at $942 in late July. Active users also increased, with a peak of around 95.7K in mid-August before declining to about 77.8K by the end of September.
Tennis Clash: Sports Stars Game from Wildlife Studios had its highest weekly downloads in mid-July at approximately 52K but saw a decrease to around 9.1K by the end of September. The app's weekly revenue peaked at $53.3K in mid-July, before a decline to about $29.6K by the end of the quarter. Active users peaked at around 271K in mid-July, gradually dropping to approximately 163K by the end of September.
Punch Guys by Rollic Games saw a steady weekly download rate, peaking at around 27.8K in late July before decreasing to about 8.4K by the end of September. Weekly revenue increased from $100 in early August to $262 in mid-August. Active users peaked at approximately 37.7K in late July before declining to around 16.6K by the end of September.
Super Goal: Fun Soccer Game from Gamegou Limited maintained a consistent weekly download rate, peaking at around 18K in late June before stabilizing around 11K by the end of September. The app's weekly revenue peaked at $212 in late June, gradually decreasing to $102 by the end of the quarter. Active users reached a peak of approximately 70.4K in mid-August, later stabilizing around 60.4K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.